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More about the patent "Social engineering through gamification "
ID: US-2018040043-A1


Danger Rate by editors: 97


Assignee: Wal-Mart Stores, Inc.

Inventors: Jared Kluver, Bradley Joseph Kieffer

Class: Social_Media

Tags: Social Media.

Filing: 2017-07-21

Priority: 2016-08-05

Publication: 2018-02-08

Granted: 0000-00-00


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Social engineering through gamification  - US-2018040043-A1

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SOCIALITY AIMS TO EXPLOIT INTELLECTUAL PROPERTY LAWS FOR MONITORING AND REGULATING HAZARDOUS INFORMATION TECHNOLOGY. AS AN ARTISTIC PROVOCATION, IT PROPOSES THE DEMOCRATIC BANNING OF SOCIALLY HARMFUL INVENTIONS THAT EMPLOY DEVIOUS PSYCHOLOGICAL AND PROFILING TACTICS THROUGH ARTIFICIAL INTELLIGENCE, ALGORITHMS, DATA MINING, SOCIAL MEDIA, USER INTERFACES AND TRACKING, IN FAVOR OF A MORE ETHICAL USE OF TECHNOLOGY.
This is a socially engaged Internet artwork by Paolo Cirio.